Sterbelicht - One Sacrifice At A Time Against The Galaxy (40K) Mature - Sci-Fi (2024)

[] Civilian Warp Fleets
Prosperity attracts prosperity. With the lack of stringent taxation by the Imperium in the form of blood and materials, the various systems of the Federation begin to see an increase in the wealth of their population and upper crust. Thanks to the massive build-up of Void Infrastructure of the Candle Keepers, this wealth has been primarily invested in creating several cargo ships owned by groups of wealthy citizens holding shares of the same. These giants owned by these Interstellar Shipping Companies now ply the Warp Routes between the systems of the Candle Keepers, bringing wealth, cargo, information, culture, people, and a growing sense of true nationhood between otherwise isolated polities.
(You can now designate [Civilian Transport] to move your forces, totaling 20% of your controlled systems. Doing so will negatively impact your economy. The systems of the Candle Keepers grow stronger through closer cultural and economic ties. ISCs are unlocked, and patronage of them will positively impact your economy. Can be Upgraded/Chosen Again.)

[] Deep Space Beacons
With the advent of cheaper plasma reactors produced within the Candle Keeper's Manufactoriums, a plan has been brought up once again that many sophisticated worlds have entertained in one form or another: Deep Space Beacons. Due to the fact that civilian Warp Ships do not possess any Navigators, they rely on dipping in and out of the Warp for short bursts to travel between systems. This system of travel, also utilized by the Task Force(s) of the Star Child, is slow and unreliable. However, by assembling burning beacons within deep space, we can string lights between our systems and even utilize unstable Warp Routes we previously would have required Navigators to traverse.
(You can now construct Deep Space Beacons between your systems (2 Actions Total). Additionally, Unstable Warp Routes can be utilized without Navigators and stabilized with DSBs (2 Actions Per Route). Can be Upgraded/Chosen again.)

[] Hardened Seedbanks
There exists the ever-present threat of a planet being cut off from the Federation by internal turmoil, external forces, natural disasters, or other similar cataclysms. A danger that has slowly wormed itself into the minds of many defensive engineers and planetary commanders tasked with ensuring a planet can meet an enemy and hold until relief forces arrive. To remedy at least a portion of that danger, large bunkers have been dug into the ground, not to keep people safe but to hold seeds, plants, and agricultural equipment to rapidly grow enough food to feed a population after such a disaster should the current agricultural fields or facilities be destroyed by accident or intent.
(Planets can recover from orbital bombardment, sieges, and catastrophes without inflicting penalties on Food Production or requiring Actions to aid.)

[] Plump And Happy And Healthy
With more food comes cheaper food. Cheaper food allows people to buy more, eat more, and make better nutritional choices.
(Glimmerlings have their malnutrition reduced to near nothing for as long as steady food supplies and supply lines exist on and to their planets.)

[] Merchant Marine
With the increasing amounts of heavy industry available, a slow-rolling initiative to create a Merchant Marine for military matters has been green-lit, allowing a slow roll-out of troops from within the Federation to the outside, if at the mercy of fleet deployments to protect these lightly armored ships.
(20% of your Total Controlled Systems is converted to Transport Capacity independent of your Fleets.)

[] *Mad Binary Screeching*
*Madder Binary Screeching*
(Auto-Complete 1 [One] Random Research Project at 0.1 Progress Per Turn.)

[] March of the Machines
With a step, we deliver vengeance. With a knee, we shield our allies. With a roar, we defeat those daring to go against us. We are the wrath of the Machine Incarnate, for we are blessed to walk these worlds upon our legs forged by those whose hands adorn our amor. We are the doom of our foes reborn, for there are none that can deny our advance upon the hills and the cities, the forests and the swamps, the rivers and the mountains. We are the march of a thousand mechanical feet hitting the earth in unison and the last thing they shall ever see. That we swear.
(Improves the effectiveness of your War Walkers (To Date: Anansi, Angel, Karnivore).)

[] Drumbeat of the King
Though they are not always available within void stations, bunker systems dug deeply underground, Cenote Worlds, and in some other situations, the last argument of the King held sway when it was first made, and it does so now. With thunderous proclamations, grid coordinates are deleted, with rumbling speed, entire houses and bunkers are smashed apart, and with the glint of binoculars, formations are shattered. Artillery remains the King of the Battlefield, and we shall see that we will spend bullets before we spend lives.
(Improves the effectiveness of your Artillery.)

[] Hands of the Queen
"Ours is not to ask why, but to do and die." The slogan of any boot on the ground, be they the recently conscripted knowing not where the end and start of a gun are, or the elite veteran clad in power armor and armed with hotshot lasgun, a dozen campaigns upon their backs and within their minds. The humble infantry are the first in the door, the last to leave, the first to die, and the last to live. They are the linchpin of any plan and the weakest link in the chain. And yet they hold, yet they fight, yet they march upon the orders of their superiors to doom and glory, guts and gods snapping at their heels. Over trench and forest, through houses and swamps, within caverns and void stations, through the worst and the best, the humble infantry shall do and die.
(Improves the effectiveness of your Infantry Units.)

[] Rumble of the Brothers
Have you heard the good word yet, sibling? There is no need to fear the foe, no need to shy away from its malevolent glint and deadly weaponry, for you are blessed! Clad in several tons of armor, wielding weaponry that none can match upon any battlefield safe the God-Machines Themselves, you shall fear no mortal or immortal, no angel and no daemon, for you are clad in a hundred tons of adamantium and come bearing the mercy of the Star Child upon their foes!
(Improves the effectiveness of your Tank Units (To Date: Venerable Guardian Mk.1, Morrigan).)

[] Thunder of the Sisters
"Well, looks like sh*t hit the fan again, and the ground-pounders are asking us to bail their sorry asses out once again. Well, no sense in making them wait, is there? Let's fly and go at 'em, sisters! Maybe we can bag a round of drinks as thanks afterward...or a boyfriend for the crew; who'd be up for that?" Thule-2346 seconds before getting another reprimand for her lack of discipline.
(Improves the effectiveness of your planet-focused airstrikes and CAS.)

[] Mandatory Medical Education
A healthy society is a productive society. A productive society can advance. A society that advances needs does not fear the echoes of the past. Twice over, the medical services of the Glimmering Federation collapsed due to the burdens placed upon it, and twice over, the people relied on nothing more than their skills, as any additional medical attention was spotty at best. Fearful of what a third collapse could bring, the Glimmering Council has handed down a requirement to each member planet to teach every citizen the basics of medical treatment and first aid regularly, hoping that, even if it could never be used, a population capable of always treating the most common injuries and illnesses does not fall victim to the same when in need.
(Reduces Medical Service reductions when integrating or colonizing new systems.)

[] Widespread Augmetic Production
Sometimes, it is not wise to keep treating a person's flesh. Sometimes, removing a limb that cannot be saved or replacing one organ with another is necessary. Many times, the person in question does not have the time or wealth to wait for a replacement. No longer. With the continued investments of the Federation into its medical production capabilities, replacements for fallible and malleable flesh have begun to see a renaissance amongst its populations, millions now enjoying lives that had been forced into wheelchairs and beds, organs of metals pumping and filtering where flesh failed, limbs of striding iron power step after step. Nerves are steadied with electronic calculation from implants correcting what bodies cannot, and spines, once fractured, are whole again, as eyes see where no light could grace their blind gazes. Sight, smell, touch, hearing, holding, all are returned to those who had lost or never had those in the first place, with tears shed upon the simple pleasure of a step taken freely again, happening again and again for hundreds of thousands everywhere. Though for all that it is a breath of relief for the wounded and maimed, none can deny that a mechanical body that never tires does not have benefits in warfare, and it is not like volunteers are lacking...
(Widespread Augmetics improves civilians' livelihoods and the effectiveness of your SAGs and Navy while reducing casualties. Unlocks [Augmetic Legion]s for Recruitment.)

[] Logistical Production Analytica
With more information regarding the use and logistical challenges set against interstellar ship procurement and defense, our shipyards can be optimized to increase our output by a massive degree.
(Gain: 50% Increased Ship Production Rate)

[] The Wonders Of Economy Of Scale
"Look, the deal is simple. You buy a certain amount, I add a bit ontop, and we both make more money when the Fleet starts knocking on our doors on the Regular."
(Gain: Automated Production of Destroyers. 20% of total Action-given capacity. Must be directed.)

Sterbelicht - One Sacrifice At A Time Against The Galaxy (40K) Mature - Sci-Fi (2024)
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