Diablo 4 is finally great (2024)

When a live-service game undergoes a massive systems overhaul, it’s often characterized as a reversal, a change of course, even a mea culpa — particularly if the game had been headed in a direction the community didn’t like. But a truly successful update of this type is one that enables a game to be more fully itself; to unlock something beautiful that was always present at its core, just tough to get to.

That’s what Blizzard did in 2014 with the “Loot 2.0” update for Diablo 3, which rescued a game that had been floundering since a launch beset by technical issues, an unpopular in-game auction house, and a perceived softening of the tone of this fantasy horror series. But Loot 2.0 didn’t make Diablo 3 more like the fan favorite Diablo 2. It made it more like itself — flamboyant, frenetic, and surreal in its randomization — while extravagantly upping the rewards for playing, and liberating the superb combat design that had always been nestled at the game’s heart.

With the season 4 update for Diablo 4 — called Loot Reborn, surely a nod to that celebrated Loot 2.0 patch — Blizzard has done it again. I wanted the patch to make the game more like Diablo 3, because I’m a Diablo 3 fan, but it hasn’t. It’s done something better, unearthing an all-new item game within Diablo 4 that has its own unique flavor. After just a few hours’ play, it’s clear how much more fun the game is now.

Season 4 has also done more than revolutionize the way loot works to make it more rewarding and less of a head-scratching nightmare of admin. It’s brought Helltides, previously a late-game activity, right into the core of the game from the start. These massively multiplayer-style live events, which draw players to areas of the map that are being assaulted by demon armies for an hour at a time, have been redesigned to make them much more intense and engaging. Now, Helltides promote an aspect of Diablo 4 that has a distinct feel from its predecessors, with players pouring in from across the map to take on big bosses out in the open, rather than delving individually into dungeons.

Unlike in previous Diablo 4 seasons, you don’t need to start a new character to enjoy Loot Reborn. Most of the changes and new content in this patch are permanent, and can be found on the Eternal Realm (where characters live forever and share progress) as well as the Seasonal Realm (where you need to start from scratch in most, but not quite all, things). So you can jump in with any of your previous characters.

That said, I actually recommend rolling a new character (seasonal or otherwise) to make the most of the patch. I had a great time leveling a new Rogue, but when I switched to a higher-level character (in the mid-40s) that I played back at the game’s launch, I could immediately tell that she wasn’t balanced correctly for the way the game works now. All her equipment was marked as “legacy” items, and she felt puny and fragile, particularly lacking the healing bonuses that are a focus of the new itemization design. It probably wouldn’t take too long to kit her out properly with post-patch loot, but it felt like it might be a bit of a slog to get there.

Diablo 4 is finally great (2) Image: Blizzard Entertainment

The better news is that the improvements to Diablo 4 are immediately apparent from level 1. There are new endgame systems here, like the Masterworking crafting system, which ties into a new endgame dungeon type, the Pit of Artificers. And the streamlining and liberating effects of the new loot system will probably be best appreciated by players who penetrate deep into Diablo 4’s meta. But they can be easily sensed almost as soon as you start playing.

The first thing you notice is that loot is exciting again. Slightly fewer items drop, and they have more potent affixes that are easier to understand. There are fewer arcane, situational damage bonuses, and more clearly legible boosts to your character’s power and survivability. You can more readily feel the effect of an item when you equip it, and it’s easier to understand how it fits into your character build (or doesn’t). So far, so Diablo 3.

Where Loot Reborn departs from that template is in a new crafting system, Tempering, which allows you to collect recipes for powerful affixes and then use them to enhance your loot. This replaces the old item upgrade system with a much more bespoke form of customization that’s less of a resource grind, and that gives you a creative way to tailor your equipment to your build. A potentially even bigger deal than Tempering is the revamped Codex of Power, which now collects the build-defining Aspects from Legendary weapons when you salvage them, and automatically stores only the best roll of each Aspect, which can then be applied to other items indefinitely. It’s a hugely powerful resource that’s far simpler to use, and it finally realizes the developers’ dream of a database of powerful skills that grows with the player, and constantly expands the horizons of the character builds they create.

Diablo 4 is finally great (3) Image: Blizzard Entertainment

So, yes, the loot is simpler and better. But Tempering and the Codex of Power, between them, define Diablo 4 as a crafting game that gives the player an ever-growing, flexible set of tools to dial in a character build. Crucially, those tools are now easy and fun to use, fed by and feeding into a steady stream of interesting loot.

Diablo 4 can still be a fussy game. Players returning after a long absence might be overwhelmed by a map crowded with icons and the seemingly infinite number of currencies, resources, and progress bars. But the developers have rightly identified their revamped Helltides as something that can cut through all this noise. The loop is simple but deeply satisfying: Slaughter demons to collect Aberrant Cinders to trade in for Tortured Gifts (i.e., good loot). The longer you keep your run going, the higher your Threat builds and the hairier things get; die, and your Threat resets, but you also lose a bunch of Cinders. The steady escalation of the stakes is really effective, as is the way these events draw players together for a common cause, giving the game a lively, MMO-esque feel.

I’m only a few hours and 21 levels into Loot Reborn (if anything, leveling is a little too fast at the moment), but it has absolutely reignited my desire to delve into a game that only briefly grabbed me at launch. What’s really surprised me is how much more personality Diablo 4 has now. It feels like a game that has stepped out of the shadow of its illustrious predecessors and its makers’ live-service ambitions, and made a case for its own way of doing things. That’s a thrilling result.

Diablo 4 season 4, Loot Reborn, was released May 14 on PlayStation 5, PlayStation 4, Windows PC, Xbox One, and Xbox Series X.

Diablo 4 is finally great (2024)

FAQs

Is Diablo 4 supposed to be good? ›

The campaign is solid, the production values are high, the classes are well designed, and leveling up to 50 is a good time. After 50 and the end of the campaign, D4 loses steam. The paragon points system is cool, but the end game content is thin and there aren't many objectives to overcome to make the grind worthwhile.

Is Diablo 4 a success? ›

In truth, Diablo 4 is a commercial and critical success. It surpassed sales records by Blizzard and it received praise from gamers and critics alike.

Who is the strongest in Diablo 4? ›

1. Rogue. The Rogue is a high damage, high mobility class in Diablo 4, and it has one really strong build that sets it apart: Twisting Blades. Rogues have access to a powerful synergy using Twisting Blades and Shadow Imbuement.

Why is Diablo 4 so popular? ›

Diablo 4 greatly encourages exploration, its open world offers numerous random events that grant XP and Items to your characters, not to mention dungeons and side quests. You will never be bored or run out of things to do in the game, it's really fun.

Does Diablo 4 feel like Diablo 2? ›

Many fans of the franchise were a bit disheartened by Diablo 3 feeling more bright and cheery and changing many aspects such as the skill tree. Now, with the newly released entry in the series, Diablo 4 does feel quite a lot more like the second game and there are many similarities between them.

What is the most picked class in Diablo 4? ›

Diablo 4's most popular classes are the Sorcerer and Necromancer, offering unique experiences with distinct builds and loadouts. The Sorcerer has experienced a resurgence in popularity due to its top-tier crowd-control mechanics and revamped loot potential.

Is Diablo 4 the fastest-selling game of all time? ›

$666 million. The apt global sales benchmark was crossed by Diablo IV within five days of launch, making the video game Blizzard's fastest-selling title ever.

Did Diablo 4 make money? ›

Sales. On June 6, 2023, Blizzard Entertainment announced that Diablo IV became the fastest-selling game in Blizzard Entertainment's history. Diablo IV generated $666 million in revenue within the first five days after launch, and reached 12 million players by August 2023.

What is the highest DPS class in Diablo 4? ›

Barbarian – best DPS class

This class is known for having the highest amount of health and strength in the game, and this hasn't changed in Diablo 4. Similarly to the previous games, Barbarians build Fury with each attack, giving them the ability to unleash a powerful Fury skill during combat.

What is the strongest solo class in Diablo 4? ›

If you're playing through Diablo 4 alone, we recommend choosing the Necromancer, the Sorcerer, or the Barbarian. Since Necromancers have access to powerful ranged and melee abilities and can spawn squads of allied undead soldiers, they'll perform excellently as a solo play class.

Why is there no Paladin in Diablo 4? ›

Diablo 4 Vessel of Hatred doesn't feature returning Paladin or Witch Doctor classes as Blizzard feels "responsible to offer new ways to play" Upcoming Diablo 4 DLC the Vessel of Hatred expansion isn't bringing back older classes because Blizzard feels "responsible to offer new ways to play."

What is the least popular class in Diablo 4? ›

Druid suffers as the least played class in Diablo 4.

What is the easiest class in Diablo 4? ›

The easiest class for beginners is either the Necromancer or the Barbarian, and there are pros and cons to each. The obvious boon for Necromancer players is the army of skeletons you have at your disposal. These minions will attack things alongside you and, depending on your build, they can deal very high damage.

How long does it take to beat Diablo 4? ›

When focusing on the main objectives, Diablo IV is about 26 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 187 Hours to obtain 100% completion.

Is Diablo 4 better than 2? ›

Summary. Diablo 2 is revered for its nostalgia but may not stand up to modern standards. The item system in Diablo 2 is praised for its excitement and uniqueness. Diablo 4 offers a more modern gaming experience but lacks the handcrafted feel of its predecessor.

Which version of Diablo 4 is worth it? ›

Diablo 4 Standard Edition is an essential game experience, offering many cool extras. It may be the best choice for those who want to buy their dream hack-and-slash game in a physical version, as the other two releases are only available as a digital product. By selecting it you will gain access to: Diablo 4 base game.

Is Diablo 4 well optimized? ›

Diablo IV scales quite well no matter what hardware you're playing on, making it easy to get great performance on the ROG Ally. In Turbo mode and with FSR set to Quality, the Low graphics preset should get you about 55-65 FPS in dungeons, offering a smooth experience right out of the gate.

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