LoL 14.10 Patch Notes - Say Goodbye To So Many Things (2024)

League of Legends (LoL) Patch 14.10 introduces new runes and items, removes some keystones and items, and rebalances even more. Here are the patch notes for LoL Patch 14.10.

League of Legends Patch 14.10 Notes

Faerie Court Lux, Faerie Court Soraka, Faerie Court Lillia, and Faerie Court Tristana will be available May 15th, 2024 at 18:00:00 UTC.

LoL 14.10 Patch Notes - Say Goodbye To So Many Things (1)

For a quick summary, this patch introduces various new items and keystones to the game, as well as remove some to balance it all out. Big changes were also made to Corki, as well as some buffs and adjustments for K'Sante, Sett, Viego, and Skarner.

LoL 14.10 Champion Buffs, Nerfs, and Adjustments

Corki

Base Stats

  • Base Health: 610 ⇒ 640
  • Health Growth: 103 ⇒ 100
  • Base Armor: 28 ⇒ 30
  • Armor Growth: 4.7 ⇒ 4.5
  • Base Attack: 61 ⇒ 55
  • Attack Speed: .638 ⇒ .644
  • Mana Regeneration Growth: .55 ⇒ .7
  • Acquisition Range: 500 ⇒ 550 . This is the range at which Corki acquires targets when attack-moving past them.
  • Re-timed Corki's basic attacks to launch the attack at a more appropriate frame of his attack animation. Basic attacks come out slightly more slowly.

Passive – Hextech Munitions

  • Damage: 20% Physical & 80% Magic ⇒ 100% Physical & 15% True
  • The Package: Removed

Q – Phosphorus Bomb

  • Damage: 75/120/165/210/255 (+70% bonus AD) (+50% AP) ⇒ 70/110/150/290/230 (+120% Bonus AD) (+70% AP)
  • Cooldown: 8 ⇒ 9/8.5/8/7.5/7
  • Mana: 60/70/80/90/100 ⇒ 60/65/70/75/80
  • Missile Speed: 1000 ⇒ 1100
  • Re-timed the animation to fire at a more appropriate point in the animation. 0.25s cast time unchanged.

W – Valkyrie

  • Mana: 80 ⇒ 80/85/90/95/100
  • Now more consistently deals all its damage ticks. This is usually 10% more damage if your target was in the zone the whole time.
  • Damage over time now lingers for 1 second after leaving the zone
  • Can no longer deal more than the maximum damage if a target runs alongside Valkyrie's damaging zone
  • Particle effects have been scaled up to match the damage radius
  • Damage particles have been made less spammy

E – Gatling Gun

  • Damage Type: 50% magic & 50% physical ⇒ 100% Physical
  • Damage: 120/170/230/280/320 (+250% bonus AD) ⇒ 100/150/200/250/300 (+200% bonus AD)
  • Cooldown: 16 ⇒ 12
  • Armor/MR Shred: 8/11/14/17/20 ⇒ 12/15/18/21/24
  • Time to reach max shred: 8 hits (2 seconds) ⇒ 4 hits (1 second)
  • Mana: 50 ⇒ 50/55/60/65/70

R – Missile Barrage

  • Damage: 80/115/150 (+25/50/75% AD) (+12%AP) ⇒ 80/180/280 (+70% AD) (AP ratio removed)
  • Mana: 20 ⇒ 35
  • Max Ammo: 7 ⇒ 4
  • Recharge Rate: 12/11/10 ⇒ 20
  • New – Basic attacks on-hit against champions reduce the recharge time of Missile Barrage by 2-4s based on critical strike chance
  • New – Leveling the ability for the first time grants 2 ammo

Cho'Gath

E – Vorpal Spikes

  • Damage cap against monsters: 80/100/120/140/160 ⇒ 200
  • Damage cap against minions: 80/100/120/140/160 ⇒ Removed

K'Sante

Base Stats

  • Health Regeneration Growth: .85 ⇒ 1
  • Health Growth: 115 ⇒ 120

E – Footwork

  • Base Shield: 50/90/130/170/210 (+10% bonus health) ⇒ 50/100/150/200/250 (+10% bonus health)

Sett

E – Facebreaker

  • Now has a 100 flat damage mod to monsters

Skarner

Q – Shattered Earth / Upheaval

  • Damage: 10/20/30/40/50 (+60% Bonus AD) (+5% Bonus HP) ⇒ 10/20/30/40/50 (+60% Bonus AD) (+4% Bonus HP)
  • Mana Cost: 30/35/40/45/50 ⇒ 30
  • Damage to Structures: 50% ⇒ 100%
  • % Max HP Monster Cap: 150/225/300/375/450 ⇒ 150/200/250/300/350

E – Ixtal's Impact

  • Damage: 30/60/90/120/150 (+10% Skarner's Max HP) ⇒ 30/60/90/120/150 (+8% Skarner's Max HP)

R – Impale

  • Cast Time: .75 ⇒ .65
  • Skarner is no longer unstoppable while winding up Impale
  • Skarner can now queue his other skills while winding up Impale. Q/E still cannot be cast while impaling an enemy champion.
  • Fixed a bug where Mark/Dash could be re/cast during Impale

Viego

Q – Blade of the Ruined King

  • Mark Healing vs minions: 10% ⇒ 50%

LoL 14.10 Item Changes

Corrupting Potion

  • Removed from the game

Dawncore

  • Build Path: 2x Bandleglass Mirror (2700 gold total) ⇒ Blasting Wand + 2x Forbidden Idol (2700 gold total)
  • New: Heal and Shield Power: 16%
  • Ability Power: 40 ⇒ 60
  • Base Mana Regeneration: 150% ⇒ 100%
  • First Light: 3% HS and 5 AP per 100% Base Mana Regeneration ⇒ 2% HS and 10 AP per 100% Base Mana Regeneration
  • Summoner Spell Haste: 18 ⇒ Removed
  • Ability Haste: 20 ⇒ Removed

Echoes of Helia

  • Max Stacks: 3 ⇒ 2
  • Damage per stack: 45 ⇒ 60
  • Heal per stack: 40 ⇒ 75
  • Fixed a bug where it would damage enemies and still pop their spell shields. Now spell shields will properly block the damage.

Shurelya's Battlesong

  • Move Speed: 8% ⇒ 5%
  • Ability Power: 55 ⇒ 50

Anathema's Chains

  • Removed from the game

Warmog's Armor

  • Health: 750 ⇒ 1000
  • Health per 5 seconds: 200% ⇒ 100%

Fimbulwinter

  • Health: 400 ⇒ 550
  • Awe: 8% Max Mana as Bonus HP ⇒ 15% Bonus Mana as Bonus HP

Winter's Approach

  • Build Path: Tear + Kindlegem + Ruby Crystal ⇒ Tear + Kindlegem + Giant's Belt
  • Total Gold Cost: Unchanged
  • Health: 400 ⇒ 550
  • Awe: 8% Max Mana as Bonus HP ⇒ 15% Bonus Mana as Bonus HP

Bami's Cinder

  • Build Path: Ruby Crystal x2 ⇒ Ruby Crystal + Glowing Mote
  • Price: 1000 ⇒ 900
  • Health: 300 ⇒ 200
  • New: Ability Haste: 5

Hollow Radiance

  • Health: 600 ⇒ 450
  • New: Ability Haste: 10

Sunfire Aegis

  • Health: 500 ⇒ 350
  • New: Ability Haste: 10

Randuin's Omen

  • Health: 400 ⇒ 350
  • Armor: 55 ⇒ 75
  • Humility cooldown: 60 seconds ⇒ 90 seconds
  • Humility slow: 55% ⇒ 70%
  • Rock Solid: Removed

Unending Despair

  • Anguish trigger rate: 7 seconds ⇒ 5 seconds

Abyssal Mask

  • Price: 2400 gold ⇒ 2300 gold
  • Magic Resist: 60 ⇒ 50
  • Unmake: -8.6 to 25 Magic Resist based on Bonus HP ⇒ -20% Magic Resist
  • Unmake radius: 550 ⇒ 600
  • Unmake magic resist: 9 per enemy ⇒ 10 per enemy
  • New: Unique with Void Staff and Cryptbloom

Knight's Vow

  • Build Path: Kindlegem + Chain Vest ⇒ Kindlegem + Chain Vest + Rejuvenation Bead
  • Total Gold Cost: unchanged
  • New: +100% Base Health Regen
  • Armor: 45 ⇒ 40
  • Damage Redirection: 10%, and then 20% below 30% max HP ⇒ 12% always
  • Damage is now reduced by the Knight's Armor/MR

Zeke's Convergence

  • Build Path: Kindlegem + Glacial Shroud ⇒ Kindlegem + Cloth Armor + Null-Magic Mantle
  • Total Gold Cost: unchanged
  • Health: 200 ⇒ 300
  • Armor: 30 ⇒ 25
  • New: Armor: 25 Magic Resist
  • Ability Haste: 20 ⇒ 10
  • Mana: 250 ⇒ Removed

Banshee's Veil

  • Build Path: Needlessly Large Rod + Verdant Barrier + 150 Gold ⇒ Needlessly Large Rod + Verdant Barrier + 250 Gold
  • Total Gold Cost: Unchanged

Blackfire Torch (NEW)

  • Build Path: Lost Chapter + Runic Ashes + 700 Gold (2800 gold total cost)
  • Ability Power: 90
  • Mana: 600
  • Haste: 25
  • Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2% AP magic damage per second for 3 seconds. Deals 20 bonus damage per second to monsters.
  • Blackfire: For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain 4% AP

Fated Ashes (NEW)

  • Build Path: Amplifying Tome + 500 Gold (900 gold total cost)
  • Ability Power: 40
  • Inflame: Dealing damage with abilities causes enemies to burn for 7 magic damage per second for 3 seconds. Deals 20 bonus damage per second to monsters.

Luden's Companion

  • No longer a charge model (Unique Load is removed). Now has a 12 second cooldown and always fires with 6 shots.
  • Fire Base Damage: 45 (+4% AP) ⇒ 60 (+4% AP)
  • Repeat damage ratio on primary target: 35% ⇒ 50%

Liandry's Torment

  • Build Path: Haunting Guise + Blasting Wand + 850 Gold ⇒ Haunting Guise + Fated Ashes + 800 Gold
  • Total Gold Cost: Unchanged

Verdant Barrier

  • Build Path: Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 450 Gold ⇒ Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 350 Gold
  • Total Gold Cost: 1700 Gold ⇒ 1600 Gold

Overlord's Bloodmail (NEW)

  • Build Path: Tunneler + Tunneler + 1000 Gold
  • Total Gold Cost: 3300 Gold
  • Attack Damage: 40
  • Health: 500
  • Tyranny: Gain 2% of your bonus Health as Attack Damage
  • Retribution: Gain up to 10% increased Attack Damage based on your percent missing Health (Maximum Retribution bonus while below 30% Health)

Black Cleaver

  • Armor Reduction: 5% ⇒ 6%
  • Max Armor Reduction: 25% ⇒ 30%

Plated Steelcaps

  • Total Gold Cost: 1100 Gold ⇒ 1000 Gold
  • Armor: 20 ⇒ 25
  • Basic Attack Reduction: 12% ⇒ 8%

Boots of Mobility

  • Removed from the game.

Symbiotic Soles (NEW)

  • Total Gold Cost: 900 Gold
  • Move Speed: 35
  • Your Recall is empowered
  • After Traveling 150,000 units, upgrades to Synchronized Souls

Synchronized Souls (NEW)

  • Move Speed: 45
  • Your Recall is empowered
  • Gain 45 Move Speed when out of combat

Bloodthirster

  • Build Path: BF Sword + Cloak of Agility + Vampiric Scepter + 600 Gold ⇒ BF Sword + Pickaxe + Vampiric Sceptre + 325 Gold
  • Total Gold Cost unchanged
  • Attack Damage: 55 ⇒ 80
  • No longer grants extra AD above 70% Health
  • New: Ichorshield: converts excess healing from lifesteal into a shield, up to 50-400 (based on level)
  • Crit Chance: 20% ⇒ Removed

The Collector

  • Build Path: Serrated Dirk + Pickaxe + Cloak of Agility + 625 Gold ⇒ BF Sword + Serrated Dirk + Cloak of Agility + 300 Gold
  • Total Gold Cost: 3100 ⇒ 3200
  • Attack Damage: 55 ⇒ 60
  • Lethality: 16 ⇒ 15

Essence Reaver

  • Build Path: Sheen + Caulfield's Warhammer + Cloak of Agility + 300 Gold ⇒ BF Sword + Caulfield's Warhammer + Cloak of Agility + 200 Gold
  • Total Gold Cost: 2900 Gold ⇒ 3200 Gold
  • No longer a Spellblade item
  • New: Basic attacks refund 15 (+10% Bonus AD) Mana on-hit
  • Critical Strike Chance: 20% ⇒ 25%
  • Ability Haste: 20 ⇒ 25
  • Attack Damage: 60 ⇒ 65

Immortal Shieldbow

  • Build Path: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 Gold ⇒ Pickaxe + Noonquiver + 725 Gold
  • Total Gold Cost unchanged
  • Critical Strike Chance: 20% ⇒ 25%
  • Attack Damage: 50 ⇒ 55
  • Lifesteal: 12% ⇒ Removed

Infinity Edge

  • Total Gold Cost: 3300 Gold ⇒ 3400 Gold
  • Critical Strike Chance: 20% ⇒ 25%
  • Attack Damage: 65 ⇒ 80

Kircheis Shard

  • Removed from the game.

Kraken Slayer

  • Build Path: Noonquiver + Cloak of Agility + Recurve Bow + 400 Gold ⇒ Rectrix + Hearthbound Axe + Recurve Bow + 200 Gold
  • Total Gold Cost: 3000 Gold ⇒ 3100 Gold
  • Critical Strike Chance: 20% ⇒ removed
  • New: Move Speed: 7%
  • Attack Damage: 40 ⇒ 50
  • Attack Speed: 35% ⇒ 40%
  • Bring it Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly ⇒ Every third basic attack deals additional physical damage on-hit, increasing when hitting lower Health targets
  • Ornn Upgrade – Attack Speed: 45% ⇒ 55%

Lord Dominik's Regards

  • Armor Penetration: 35% ⇒ 40%
  • Critical Strike Chance: 20% ⇒ 25%
  • Attack Damage: 40 ⇒ 45
  • No longer deals increased damage based on target's max health advantage

Mercurial Scimitar

  • Build Path: Quicksilver Sash + Cloak of Agility + Pickaxe + 225 Gold ⇒ Quicksilver Sash + Pickaxe + Vampiric Sceptre + 225 Gold
  • Total Gold Cost: 3000 Gold ⇒ 3300 Gold
  • Critical Strike Chance: 20% ⇒ Removed
  • New: Lifesteal: 10%

Mortal Reminder

  • Critical Strike Chance: 20% ⇒ 25%

Navori Flickerblade (Navori Quickblades)

  • Build Path: BF Sword + Caulfield's Warhammer + Cloak of Agility + 300 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold
  • Total Gold Cost: 3300 Gold ⇒ 2600 Gold
  • Critical Strike Chance: 20% ⇒ 25%
  • Cooldown Reduction refund: 12% ⇒ 15%
  • New: Move Speed: 7%
  • New: Attack Speed: 40%
  • Ability Haste: 15 ⇒ Removed
  • Attack Damage: 65 ⇒ Removed

Noonquiver

  • Build Path: Long Sword + Dagger + Long Sword + 300 Gold ⇒ Long Sword + Cloak of Agility + 450 Gold
  • Total Gold Cost unchanged
  • New: 20% Critical Strike Chance
  • Removed: Basic attacks deal 20 bonus physical damage on-hit against minions and monsters

Phantom Dancer

  • Build Path: Zeal + Rectrix + 800 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold
  • Total Gold Cost: 2800 Gold ⇒ 2600 Gold
  • Move Speed: 10% ⇒ 12%
  • Critical Strike Chance: 20% ⇒ 25%
  • Attack Damage: 20 ⇒ Removed
  • Attack Speed: 30% ⇒ 60%

Rapid Firecannon

  • Build Path: Long Sword + Zeal + Kircheis + 850 Gold ⇒ Zeal + Scout's Slingshot + 600 Gold
  • Total Gold Cost: 3000 Gold ⇒ 2600 Gold
  • Critical Strike Chance: 20% ⇒ 25%
  • Attack Damage: 30 ⇒ Removed
  • Attack Speed: 20% ⇒ 35%

Runaan's Hurricane

  • Build Path: Recurve Bow + Zeal+ 1000 Gold ⇒ Zeal + Scout's Slingshot + 600 Gold
  • Total Gold Cost: 2800 Gold ⇒ 2600 Gold
  • On-hit Magic Damage: 30 ⇒ Removed
  • Bolt AD Damage Scaling: 40% ⇒ 55%
  • Critical Strike Chance: 20% ⇒ 25%

Statikk Shiv

  • Build Path: Noonquiver + Cloak of Agility + Kircheis Shard + 300 Gold ⇒ Scout's Slingshot + Hearthbound Axe + 700 Gold
  • Total Gold Cost unchanged
  • Critical Strike Chance: 20% ⇒ Removed
  • Attack Speed: 30% ⇒ 40%
  • New: Electrospark: Killing non-champions fires chain lightning that deals 90 magic damage hitting up to 6 additional targets (3s cooldown, 500 bounce range)
  • New: Electroshock: Takedowns on champions instead deals x3 damage and has no cooldown, no bounce cap (technically 186 if you want to know), and 650 bounce range

Stormrazor

  • Removed from the game.

Terminus

  • Build Path: Recurve Bow + BF Sword + Recurve Bow + 300 Gold ⇒ Hearthbound Axe + Recurve Bow + 1000 gold
  • Total Gold Cost unchanged
  • Attack Damage: 40 ⇒ 35
  • Attack Speed: 30 ⇒ 35

Voltaic Cyclosword

  • Build Path: Brutalizer + Kircheis Shard + 863 Gold ⇒ Brutalizer + Long Sword + Long Sword + 863 Gold
  • Total Gold Cost unchanged

Zephyr

  • Build Path: Berserker's Greaves + 2000 Gold
  • Total Gold Cost: 3100 Gold
  • Upgrade from Berserker's Greaves that becomes available after you reach level 15. Still counts as a Boots slot item.
  • Attack Speed: 45
  • Move Speed: 45
  • Passive: Gain 5% Move Speed for 6 seconds, stacking up to 15%

Hearthbound Axe

  • Build Path: Dagger + Long Sword + Dagger + 200 Gold ⇒ Long Sword + Dagger + Long Sword + 300 Gold
  • Total Gold Cost: 1150 Gold ⇒ 1300 Gold
  • Attack Damage: 15 ⇒ 20
  • Attack Speed: 25% ⇒ 20%

Recurve Bow

  • Damage Type On-hit: Magical ⇒ Physical

Scout's Slingshot

  • Build Path: Dagger + 600 Gold
  • Total Gold Cost: 900 Gold
  • Attack Speed: 20%
  • Passive: Damaging a champion deals an additional 40 magic damage. Attacks reduce this cooldown by 1 second.

Zeal

  • Critical Strike Chance: 15% ⇒ 20%

Dagger

  • Attack Speed: 12% ⇒ 10%

LoL 14.10 Summoner Spells Changes

Ghost

  • Cooldown: 210 ⇒ 240
  • Duration: 15 seconds ⇒ 10 seconds

Cleanse

  • Cooldown: 210 ⇒ 240
  • Tenacity: 65% for 3 seconds ⇒ 75% for 3 seconds

Exhaust

  • Cooldown: 210 ⇒ 240
  • Slow: 30% ⇒ 40%

Barrier

  • Duration: 2 seconds ⇒ 2.5 seconds
  • Shield: 105-411 ⇒ 120 – 480

Heal

  • Range: 826 to champion edge ⇒ 900 to champion center

LoL 14.10 Runetree Changes

Predator

  • Predator has been removed.

Hail of Blades

  • Attack Speed: 110% ⇒ 80% (ranged champions) / 110% (melee champions)

Ingenious Hunter

  • Ingenious Hunter has been removed.

Sudden Impact

  • Dealing damage to an enemy champion within 4 seconds of using a dash or blink, or exiting from stealth, grants 9 lethality and 7 magic penetration for the next 5 seconds. 4 second cooldown. ⇒ Damaging basic attacks and ability damage deal 20-80 (based on level) bonus true damage to an enemy champion within 4 seconds of using a dash or blink, or exiting from stealth. 10 second cooldown.

Relentless Hunter

  • Out of Combat Movement Speed: 5 + 8 per stack ⇒ 0 + 8 per stack

Lethal Tempo

  • Lethal Tempo has been removed.

Press the Attack

  • Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 bonus adaptive damage (based on level) rendering the target Exposed for 6 seconds, causing them to take 8% increased damage from all sources for the duration ⇒ Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 (based on level) bonus adaptive damage and amplifies your damage dealt by 8% until you leave combat

Overheal

  • Overheal has been removed.

Absorb Life (NEW)

  • Killing a target restores 2-17 health

Legend: Tenacity

  • Legend: Tenacity has been removed.

Legend: Haste (NEW)

  • Gain 1.5 per Legend stack bonus Basic Ability Haste, up to 15 at maximum stacks

Cut Down

  • Deal 5% to 15% increased damage (except true damage) to champions, based on how much more maximum health they have than you. Bonus damage scales up linearly against enemies with 10% to 100% more maximum health than you. ⇒ Deal 8% increased damage (except true damage) to champions above 60% maximum health.

Fleet Footwork

  • Heal: 10 – 130 (based on level) &rArr 8-110 (based on level)
  • Movement Speed Duration: 1 second &rArr 1.25 seconds

Font of Life

  • Slowing or immobilizing an enemy champion marks them for 4 seconds. Allied champions (excluding you) that use a basic attack against marked enemies are healed for 5 (+ 0.9% of your maximum health) over 1.75 seconds. ⇒ Slowing or immobilizing an enemy champion heals you and a nearby ally with the least health for 10-50 health (70% for ranged users). 20 second cooldown.

Inspiration Runetree Rearrangement

  • Row 1: Hextech Flashtraption, Magical Footwear, Cash Back
  • Row 2: Triple Tonic, Timewarp Tonic, Biscuit Delivery
  • Row 3: Cosmic Insight, Approach Velocity, Jack Of All Trades

Future’s Market

  • Future's Market has been removed.

Cash Back (NEW)

  • Get 6% gold back on purchase of a Legendary item

Minion Dematerializer

  • Minion Dematerializer has been removed.

Jack of All Trades

  • For each unique stat on items you have purchased, get a stacking bonus:
    • Get 1 Ability Haste per stack
    • At 5 stacks, get 10 Adaptive Force
    • At 10 stacks, get 25 Adaptive Force

Time Warp Tonic

  • New: No longer reduces the healing of potions.
  • Upfront Healing: 30% ⇒ 40%
  • Removed the bonus movement speed for the duration of potions

First Strike

  • Gold Gained: 5 (+8% damage dealt) ⇒ 15 (+4% damage dealt)
  • Damage Amp: 7% ⇒ 8%

LoL 14.10 ARAM Changes

Buffs

  • Briar: Damage Dealt: 100% ⇒ 105%; Healing Done: 115% &Arr; 120%
  • Kha'zix: Damage Dealt: 105% ⇒ 110%
  • Leblanc: Damage Dealt: 105% ⇒ 110%
  • Naafiri: Damage Dealt: 105% ⇒ 110%
  • Qiyana: Damage Dealt: 110% ⇒ 115%
  • Rengar: Damage Dealt: 100% ⇒ 105%

Nerfs

  • Sejuani: Damage Taken: 92% ⇒ 100%

LoL 14.10 Arena Changes

Reviving

  • Time Before You can Start Reviving your Ally: 11-8 seconds (based on round, 8 seconds at round 11) ⇒ 12-8 seconds (based on round, 8 seconds at round 11)

Matchmaking

  • Ranked will be enabled starting this patch!
  • MMR will be soft reset, especially if above Gladiator MMR
  • Improved matchmaking for new Arena players
  • High-stakes rounds now grant hats to the winning team
  • Eliminating a team now grants hats to the winning team

Miscellaneous

  • Arena God Title Required Wins: 168 ⇒ 60
  • Right clicking augment or anvil selection cards no longer selects them
  • Champion Select now always randomizes pick order within each team

Cameos: Jhin

  • Missile Speed reduced from 8000 ⇒6000
  • This should be easier to dodge, and manageable with boots
  • For context Jhin (champion)'s R Missile speed: 5000
  • Jhin would sit behind the team with more team health ⇒ Jhin Cameo now sits at a 90-degree angle of both teams, regardless of how much team HP they have

Augments Adjustments, Buffs, Nerfs

  • Size adjustments now apply to clones. Goliath, Mad Scientist, and RaidBoss now grant their size adjustments to clones. This stacks with Minionmancer.

Orbital Laser

  • Maximum Health Damage: 20% ⇒ 30%

Earthwake

  • Physical Damage: 125-2000 (+ 135% bonus AD) ⇒ 125-2000 (+ 150% bonus AD)

Accelerating Sorcery

  • Ability Haste Per Cast: 9 ⇒ 10

Quantum Computing

  • Base Damage: 100-250 ⇒ 200-350 (based on level)

Vulnerability

  • Critical Strike Chance: 20% ⇒ 25%
  • Critical Strike Damage: 50% ⇒ 45%

Tank It Or Leave It

  • Critical Strike Chance: 20% ⇒ 25%
  • Max Defend Chance Based on Critical Strike Chance: 60% ⇒ 50%
  • Damage Reduction: 25% ⇒ 20%

Soul Siphon

  • Critical Strike Chance: 20% ⇒ 25%
  • Heal Percentage: 15% ⇒ 12%

Jeweled Gauntlet

  • Critical Strike Chance: 20% ⇒ 25%
  • AP To Critical Strike Chance Conversion: 5% ⇒ 4.5%

Spellwake

  • Magic Damage: 40-250 (+20% AP) ⇒ 40-200 (based on level) (+20% AP)

Raid Boss

  • Stat Increase: 50% ⇒ 40%

Holy Fire

  • Maximum Health Percent Burn: 7% ⇒ 5%

Rabble Rousing

  • Heal: 5-90 (+1% maximum health) ⇒ 5- 60 (based on level) (+1% maximum health)

Thread the Needle

  • Armor and Magic Penetration: 25% ⇒ 20%

Wooglet's Witchcap

  • Needlessly Large Rod AP: 150 ⇒ 120

Firebrand

  • Maximum Health Damage per 5 seconds: 2.5% ⇒ 2%

Champion Adjustments, Buffs, Nerfs

Galio

  • Q Base Damage: 100-280 ⇒ 70-210
  • W Passive Shield: 10-20% maximum health ⇒ 7.5-13.5% maximum health

Zed

  • Q Damage: 80/130/180/230/280 (+130% AD) ⇒ 80/120/160/200/240 (+130% AD)
  • R Damage Stored: 30/45/60% ⇒ 25/40/55%

Swain

  • R Damage Per Second: 20/40/60 (+10% AP) ⇒ 20/30/40 (+10% AP)
  • R Heal Per Second: 15/27.5/40 (+ 18% AP) ⇒ 12/22/32 (+ 18% AP)

Brand

  • Passive Percent Health Damage: 1.75% ⇒ 1.5%
  • E Magic Damage: 60-180 (+60% AP) ⇒ 60-180 (+45% AP)
  • R Magic Damage: 75-225 (+25% AP) ⇒ 75-175 (+25% AP)

Illaoi

  • Passive Heal: 3.5% Missing Health ⇒ 2.5% Missing Health
  • Q Tentacle Damage Increase: 5-25% ⇒ 4-20%
  • W Cooldown: 4 ⇒ 6 seconds

Lillia

  • Passive Maximum Health Damage: 5 (+1.25% per 100 AP) ⇒ 4 (+1.25% per 100 AP)
  • Q AP Ratio: 35% ⇒ 30%

League of Legends 14.10 Bugfixes and QoL Changes

QoL Changes

  • Azir W auto attacks no longer go through dodge (i.e. Jax E, Shen W)

Ashe Visual Clarity Update

  • R Ground Decal: Base and all Live Skins have a secondary VFX element added to the ground below the arrow to better communicate its hitbox.
  • R Arrow Hitbox Adjustment: Base and all Live Skins have had the arrow pushed up just slightly to more accurately match its gameplay hitbox.
  • R Readability Updates for: Heartseeker, PROJECT, and Fae Dragon. These mostly consist of adding more volume to the arrow trails and glow to better match the hitbox.

Nidalee Visual Clarity Update

  • Base, Snow Bunny, Leopard, French Maid, Pharaoh, Bewitching, Headhunter, Warring Kingdoms, Challenger, and Super Galaxy have had visual fidelity updates.
  • Most skins have had an adjustment to Cougar W (Pounce) to better communicate the AoE hitbox.

Bugfixes

  • Fixed an issue that sometimes caused Gangplank's E barrel-combo to be inconsistent.
  • Fixed an issue where Katarina ult would go on cooldown and do animation without damage if used immediately after being CC'd.
  • Fixed an issue with Lee Sin Q2 scaling with 200% bonus AD instead of 115% bonus AD.
  • Fixed an issue that allowed Sylas to keep stolen abilities if his R ended as you casted Empowered Recall.
  • Fixed an issue that caused Skarner's base taunt to play the SFX from a different skin in Russian.
  • Fixed an issue that prevented Jax's R stats to not include AD/AP from Adaptive Force and stat conversions.
  • Fixed an issue that caused Azir's W auto attacks to not trigger Bramble Vest.
  • Fixed an issue that caused Shyvana's Q to not count as two auto attacks in specific instances.
  • Fixed an issue where Lee Sin could do more damage than intended when R2 damaged an unstoppable enemy.
  • Fixed an issue where Kassadin's Q could interrupt Sion's R.
  • Fixed an issue where Javan IV's damage cap on his passive would apply to champions as well as non champion units.
  • Fixed an issue that caused Vi's Q charge VFX to sometimes be missing.
  • Fixed an issue that allowed Volibear to rarely teleport over a wall during his Q wind up.
  • Fixed an issue that prevented Scuttle Crabs from auto-transforming after Baron spawns.
  • Fixed an issue where Alistar's W hitbox would be extended when impacting an enemy at close range.
  • Fixed an issue that would cause Urgot and Skarner to be locked in a brutal, never ending, tug of war if the both ult each other at the same time.
  • Fixed an issue that caused Echoes of Helia's Soul Siphon damage to not be blocked by Spell Shield despite consuming them.
  • Fixed an issue that sometimes caused Hwei to lose access to his spellbook if he disconnected.
  • Fixed an issue that caused Chemtech plants to spawn on top of each other.
  • Fixed an issue that prevented Kindred's idle VOs from playing.
  • Fixed an issue that prevented some of Star Guardian's Rakan's VO from triggering.
  • Fixed a bug where Star Guardian Ahri's model was disappearing after dying and reviving.
  • Fixed a bug where multiple Lux skins were missing their Recall (B) Wind Down Animation.
  • Fixed a bug where multiple Lux skins were missing their Respawn Animation.

That's all for the patch notes for LoL Version 14.10, including information about changes to runes, items, and more.

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LoL 14.10 Patch Notes - Say Goodbye To So Many Things (2024)
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