Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (2024)

#26klintx

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Posted Yesterday, 12:52 PM

100% demihuman should be capped in all pvp, battlegrounds, and WoE environments. Only 3 classes can handle this strategy(namely the sura, SC, and the cat class). Teamplay? How is it fair for every class excluding the three to have to stall one 100% demihuman redux char until the needed class to arrive. We are not even sure if the needed class can guarantee the kill. You are saying a guild needs to group together to counter 1 guy but are ok with 1 guy steamrolling through a guild.

WoE 1/2 winner is determined by how many Inquisitors you have vs the other guild, yes chasers are a menace with 100% resist but they can only masq, sure they can kill but it's not just gonna be 1 click, unlike Inquisitors they can just 1 tap everyone, zoom around and GoH rinse/repeat.


Edited by klintx, Yesterday, 12:52 PM.

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#27Merlinaa

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Posted Yesterday, 02:55 PM

They ask for something and then they regret it XD

Friends, play as a team, that's the solution, it's time to get creative and not just use one skill to one-shot, there are buff/debuff skills and forgotten gears that can be used.

For example, in Woe te, it's so easy to have a Scholar who uses land protection and is not damaged by psychic wave, they don't exist hw or sn immortals die even if they used Sarah card, they just last longer in combat. LK also die even if they resist a little more, there are many buff/debuff skills that can counteract an LK, don't underestimate the skills of the players. It's just a matter of reading.

In Woe 1/2 it's the same, we can't have only Inquisitor/Chaser forever, although the IG has a lot of endurance, it also has its weakness, it also dies and this applies to many classes, they have very annoying skills.There is no need to cry hahahaha the ego is not affected. I endure, kill and die, I think that's the most normal thing in the world.

WP thanks for this update.


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#28ChakriGuard

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Posted Yesterday, 03:12 PM

It's funny that you read that as "happy with the update" lollllllllllllll We don't feel happy just because you say we are

And I'm not even talking about TE bro. Don't stray the topic to your focus

Its alright Yuii. You will adapt as there are counters to everything now in WoE 2. Its just Sura and Shadow chasers now can die. Making them mortal didnt break WoE 1/2 at all. Instead this update literally has brought back class diversity. Many builds and skills wilo be relevant again. 90% cap literally is the best update ever. Youre welcome.

I dont know why you want 100% cap in WoE 1/2. Is it because in TE, one guild usually holds the main castle, and another guild only gets to break it once in a month once they have found another bug to abuse, while the last guild only gets to precast entrance and never holds the castle by the end of WoE TE? If this is the cast, again, 90% cap is the best update ever.

People think I QQ'ed when I made the thread. However I did provide good valid points to support my arguments. Noobs QQ but some now have realized WP made a right call. Its just a matter of time before more realize this 90% cap update has been one of the best thing WPs done. Justice has only 0.69% to be wrong.

Even 90% cap update has fixed bot leveling in PvM aspect as it is now harder to achieve it. But I will keep this argument out as this is a WoE 1/2 thread.

Again WP team has been amazing lately. They all deserve a cold beer pool party.

Edited by ChakriGuard, Yesterday, 03:25 PM.

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#29MicahMalicious

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Posted Yesterday, 04:25 PM

"100% demi is game breaking in WoE TE, but it is not as big an issue as in WoE 1&2."

Yeah 100% PR for woe 1 and 2 is not a big issue, I mean having inqs 100% PR going around without reciving damage sounds about right, meanwhile DK/IG/AM/EM doing 0~1 damage is fair.
Now with this update every class can do damage, not only SR, if you didnt play yesterday well that explian things, but funny how i didnt see any Inq's playing Solo LOL

Also "And if you really wanna test something out, come visit us during WoE times and we can show you if you really like the WoE scene." Didn't one RK lvl 200 showed up and killed your whole guild?

Oh Btw I do not agree with this update affecting PvM players. If WP can work on this awesome! make woe great again!


Edited by MicahMalicious, Yesterday, 04:28 PM.

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#30MicahMalicious

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Posted Yesterday, 04:33 PM

All that needs to change is to make the resistance cap not apply to PVM. Maybe the cap should be 95%, I thought that 90% was a bit low. But it’s nice that there are finally reasons to play classes that aren’t Inquisitor or Abyss Chaser, and that’s a good thing. Class diversity was terrible in WoE 1/2 before and definitely feels a lot healthier now. I was a little bit skeptical before, but now I favor having a resistance cap and I firmly think that Warpportal made the right call here.

Can not agree more with you, having almost every OCP and Kachua and doing 0~1 damage to Inq's with 100% Player Resistence was non sense. Now I see people talking how this update is bad, but where were they when Chakri made his post about Abusers? kinda funny they didn't leave any comment nor how that was a bad idea.


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#31ChakriGuard

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Posted Yesterday, 04:39 PM

I think the thread is aimed toward Sura losing the 100% resist ability, and Shadow chasers losing the avantages, to fearlessly roam in WoE 1/2. This sounds more like a fix update, than a problem update. Now I call this thread a real QQ. Its a personal agenda rather than a fix for everyone in WoE, like my thread.

The fact that some Suras and Shadow chasers feel too comfortable for months taking no damages (and little damages perspectively) really spoiled some players. Once the bubble bursted, the harsh reality checked in.

Class distribution, teamplays/teamwork, strategies, and skills now matter more than ever.

Edited by ChakriGuard, Yesterday, 06:11 PM.

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#32neal2008

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    Posted Yesterday, 09:22 PM

    WoE 1/2 winner is determined by how many Inquisitors you have vs the other guild, yes chasers are a menace with 100% resist but they can only masq, sure they can kill but it's not just gonna be 1 click, unlike Inquisitors they can just 1 tap everyone, zoom around and GoH rinse/repeat.

    Dude chasers can divest armor, weapon, shield, upper headgear, and accessories. As long as they reduce the 100% reduction everyone can have a chance to take them out.

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    #33LLLLOL

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    Posted Yesterday, 10:45 PM

    "100% demi is game breaking in WoE TE, but it is not as big an issue as in WoE 1&2."

    Yeah 100% PR for woe 1 and 2 is not a big issue, I mean having inqs 100% PR going around without reciving damage sounds about right, meanwhile DK/IG/AM/EM doing 0~1 damage is fair.
    Now with this update every class can do damage, not only SR, if you didnt play yesterday well that explian things, but funny how i didnt see any Inq's playing Solo LOL

    Also "And if you really wanna test something out, come visit us during WoE times and we can show you if you really like the WoE scene." Didn't one RK lvl 200 showed up and killed your whole guild?

    Oh Btw I do not agree with this update affecting PvM players. If WP can work on this awesome! make woe great again!

    1 lvl 200 rk solo killing a whole guild with many level 250 classes using 90% reduc isjust as unbalanced as full geared level 250 dk dealing 0 or 1 dmg.

    This shows resist cap should be 99%, or 90% but reduc all damage by a lot.

    Its alright Yuii. You will adapt as there are counters to everything now in WoE 2. Its just Sura and Shadow chasers now can die. Making them mortal didnt break WoE 1/2 at all. Instead this update literally has brought back class diversity. Many builds and skills wilo be relevant again. 90% cap literally is the best update ever. Youre welcome.

    I dont know why you want 100% cap in WoE 1/2. Is it because in TE, one guild usually holds the main castle, and another guild only gets to break it once in a month once they have found another bug to abuse, while the last guild only gets to precast entrance and never holds the castle by the end of WoE TE? If this is the cast, again, 90% cap is the best update ever.

    People think I QQ'ed when I made the thread. However I did provide good valid points to support my arguments. Noobs QQ but some now have realized WP made a right call. Its just a matter of time before more realize this 90% cap update has been one of the best thing WPs done. Justice has only 0.69% to be wrong.

    Even 90% cap update has fixed bot leveling in PvM aspect as it is now harder to achieve it. But I will keep this argument out as this is a WoE 1/2 thread.

    Again WP team has been amazing lately. They all deserve a cold beer pool party.

    "90% cap is the best update ever." lol, your standards are too low...

    Again, players with 97% resist gets one shotted by almost ever 3rd class skills in woe 1/2.

    Any half geared class should NOT be able to one shot other players with the highest resist possible.

    Woe 1 & 2:

    Adjust the resist cap to 98 or 99%

    Reduce the damage in WoE/PVP

    Woe TE:

    90% is good.

    Ban 3rd classes skills from cards/gears.


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    #34ChakriGuard

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    Posted Yesterday, 10:54 PM

    1 lvl 200 rk solo killing a whole guild with many level 250 classes using 90% reduc is just as unbalanced as full geared level 250 dk dealing 0 or 1 dmg.
    This shows resist cap should be 99%, or 90% but reduc all damage by a lot.

    "90% cap is the best update ever." lol, your standards are too low...
    Again, players with 97% resist gets one shotted by almost ever 3rd class skills in woe 1/2.
    Any half geared class should NOT be able to one shot other players with the highest resist possible.

    Woe 1 & 2:
    Adjust the resist cap to 98 or 99%
    Reduce the damage in WoE/PVP

    Woe TE:
    90% is good.
    Ban 3rd classes skills from cards/gears.

    Tbh with you, even at 99%, I think people will die a lot too in WoE 2 if they go yolo or if they dont know what they are doing. It also depends on enemies gears too and who do they fight. Skills hit too hard but thats why you now players must play more cautiously esp play with other people. Going solo against other good players should be now harder.

    I will try to find time to WoE 2 soon. Might take few weeks for me to get back on tracks again. Im thrilled to see how it is too. But honestly, I feel like one person should not be able to solo wipe anyone at this point.

    If you believe 90% is too low, then the solo dude should also die just as fast. So what went wrong here that one person solo killed a whole guild? ... skill issue? Idk ... I thought we were here QQ'ing now thay eveeyone dies one shot. Im lost.

    The argumenet that one person solo killed a whole guild literally tells me that 90% cap was too much, thus the solo dude didnt die despite of fighting multiple players and taking many hits. He just tanked as 90% cap was already too much. Its just that. This doesnt tell me that game is broken. It tells me people in the guild that got wiped probably didnt know what they were doing, or they simply didnt gear well.

    Anyways I do agree with ...

    Woe 1 & 2:
    Adjust the resist cap to 98 or 99%
    Reduce the damage in WoE/PVP

    Woe TE:
    90% is good.
    Ban 3rd classes skills from cards/gears.

    Edited by ChakriGuard, Yesterday, 11:23 PM.

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    #35777K3N777

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    Posted Yesterday, 11:05 PM

    Personally, I don't really care about the damage resistance cap. I find it quite challenging and I love it so far. I can't wait to see what it will look like in this week's WoE.

    Now, it's very rude to call people apes - no one likes to be called that. We definitely do NOT need this term in our community!!!

    Greatly appreciate WP's hard work. You guys rock!

    Before WoE 1 today ...

    Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (21)

    After WoE 1 today ... we have this thread.

    Anyway, everyone has the right to request and/or cry. Current GM team is very professional and if you provide good valid points, they listen. Moreover, man ... this is like a mini karma. The situation we're all in now wasnt a result of my QQ thread alone.

    Few idiots abused the duped stones in WoE TE + Chakri found out + GM's professionalism = 90% cap server wide. If no one abuse the 100% player resist, I probably would've not made my thread and we all wouldnt be in this awesome situation lol

    To be fair, I just wanted the player resist cap only in WoE TE because some apes couldnt play it fairly. The whole server got affected by it was out of my calculation. Anyway, good luck. God speed ~ Justice.

    PS. Prestige dodges magic. It doesnt give resists. Correct me if I'm wrong.


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    #36ChakriGuard

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    Posted Yesterday, 11:17 PM

    Personally, I don't really care about the damage resistance cap. I find it quite challenging and I love it so far. I can't wait to see what it will look like in this week's WoE.
    Now, it's very rude to call people apes - no one likes to be called that. We definitely do NOT need this term in our community!!!

    Greatly appreciate WP's hard work. You guys rock!

    Good to see not everyone from Yuiis guild hates the cap update. Our human community also doesnt need bug abusers either. I understand that now almost everyone in highly competitive guilds cheat but to abuse the bugs? Come on bruh Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (24)

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    #37LLLLOL

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    Posted Yesterday, 11:22 PM

    Tbh with you, even at 99%, I think people will die a lot too in WoE 2 if they go yolo or if they dont know what they are doing.if they go yolo or if they dont know what they are doing. It also depends on enemies gears too and who do they fight. Skills hit too hard but thats why you now players must play more cautiously esp play with other people. Going solo against other good players should be now harder.

    I will try to find time to WoE 2 soon. Might take few weeks for me to get back on tracks again. Im thrilled to see how it is too. But honestly, I feel like one person should not be able to solo wipe anyone at this point.

    If you believe 90% is too low, then the solo dude should also die just as fast. So what went wrong here that one person solo killed a whole guild? ... skill issue? Idk ... I thought we were here QQ'ing now thay eveeyone dies one shot. Im lost.

    The argumenet that one person solo killed a whole guild literally tells me that 90% cap was too much, thus the solo dude didnt die despite of fighting multiple players and taking many hits. He just tanked as 90% cap was already too much. Its just that. This doesnt tell me that game is broken. It tells me people in the guild that got wiped probably didnt know what they were doing, or they simply didnt gear well.

    "the solo dude should also die just as fast" this is not the point? The point is the lvl 200 rk should not be able to one shot players with max resist possible,

    just like the same player with full geared lvl 250 dk should not deal 0 damage.

    Don't turn this post into 2 guilds fighting on who is better or have less cheaters.

    It's a fact 90% is too low with the current damage. A WL with no mvp cards can one shot anyone without gtb. Is that balanced?

    GTB is mvp card and should give lot advantages, but not be the only way to not be one shotted by any wl/sorc.

    "even at 99%, I think people will die a lot too in WoE 2." Yes, exactly. But THIS will be because they are being dumb, not playing well or as a team. And not because everything one shots everyone like on 90%. Just like it should be in a balanced woe


    Edited by LLLLOL, Yesterday, 11:27 PM.

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    #38ChakriGuard

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    Posted Today, 12:05 AM

    "the solo dude should also die just as fast" this is not the point? The point is the lvl 200 rk should not be able to one shot players with max resist possible,
    just like the same player with full geared lvl 250 dk should not deal 0 damage.
    Don't turn this post into 2 guilds fighting on who is better or have less cheaters.

    It's a fact 90% is too low with the current damage. A WL with no mvp cards can one shot anyone without gtb. Is that balanced?
    GTB is mvp card and should give lot advantages, but not be the only way to not be one shotted by any wl/sorc.

    "even at 99%, I think people will die a lot too in WoE 2." Yes, exactly. But THIS will be because they are being dumb, not playing well or as a team. And not because everything one shots everyone like on 90%. Just like it should be in a balanced woe

    Not even tbe same case.

    1. Before the 90% cap, a 100% resist player could absolutely roam freely. They could ignore all classes but Shadow chaser. Why? Because there was absolutely no counters if you didnt play Shadow chaser or Rebel (there is a skill to reduce resist by 50%, but 1-1, Rebel probably died first). You could have 1T set up but you would still couldnt do anything to a 100% resist build.

    2. After the cap, one "better geared" player solo a guild of "undergeared players" should not happen but it did and this was not the games issue. Its the issue of differences in gears and experiences of two parties. Solution, gear or work together better. There are many solutions.

    1 =/= 2

    1st case is the broken state of WoE. 2nd case is a result of differences in gears and/or experiences.

    Now about GTB, sure use GTB ... and lose 30% resist. Probably die to anything physical esp from a well geared player. You can put on Thara frog, you die to Magic instead. Sounds pretty balanced? You choose your build but there are always counters. How to survive? Dont solo maybe. Play with the team. Hold on, dont Archmages now have a skill to disable GTB? Man, use it please.

    Using GTB has drawbacks. Tell me what was the drawback of running 100% resist proir to the 90% cap update

    I bet that even RG has Prestige, WoE 2 wont turn into jus few classes. Why? Hahaha ... dispel removes it 100%.

    Edited by ChakriGuard, Today, 12:09 AM.

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    #39LLLLOL

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    Posted Today, 12:20 AM

    Not even tbe same case.

    1. Before the 90% cap, a 100% resist player could absolutely roam freely. They could ugnore all classes but Shadow chaser. Why? Because there was absolutely no countrr if you didnt play Shadow chaser. You could have 1T set up but you would still couldnt do anything.

    2. After the cap, one "better geared" player solo a guild of "indergeared players". Solution, gear better or work together better. There are many solutions.

    1 =/= 2

    1st case is the broken state of WoE. 2nd case is a result of differences in gears and/or experiences.

    Now avout GTB, sure use GTB ... and lose 30% resist. Probably die to anything physical esp from a well geared player. Yeah put on Thara frog, you die to Magic instead. Sounds pretty balanced? How to survive? Dont solo maybe. Play with the team. Hold on, dont Archmages now have a skill to disable GTB? Man, use it please.

    Using GTB has drawbacks. Tell me what was the drawback of running 100% resist proir to the 90% cap update

    I bet that even RG had Prestige, WoE 2 wont turn into jus few classes.

    What?

    you literally missed the whole point again.

    GTBlose 30% resist. Yes, but 30% is useless now because 90% is too low with the current damage.

    EVEN using thara frog, maximizing ur resist to the cap. you will die one shot to physical, magical, ranged.

    "1. Before the 90% cap, a 100% resist player could absolutely roam freely. They could ugnore all classes but Shadow chaser. Why? Because there was absolutely no countrr if you didnt play Shadow chaser. You could have 1T set up but you would still couldnt do anything." - We already agreed on 100% being stupid. But 90% is basically 0% resist with the current damage. Do you really think that is balanced?

    "2. After the cap, one "better geared" player solo a guild of "indergeared players". Solution, gear better or work together better. There are many solutions." -"better geared" LEVEL 200 RK should not ONE SHOT a level 250 tank class on MAX resist build in a balanced woe.

    Solution: reduce damage in woe/pvp. Adjust the resist cap to 98 or 99%.

    Players that just want to solo snap around will still die easily because not 100% resist, and other classes will still be usefull because even 98, 99% skills can still kill but not oneshot everywhere by everyone.

    GTB would be OP. But thara frog would be useful at least.

    Sarah would be OP. but high demi resist would be useful at least.

    Just like it should.

    That is balanced woe.


    Edited by LLLLOL, Today, 12:26 AM.

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    #40Cataskung

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      Posted Today, 12:48 AM

      Or at least leave PvM untouched.

      I don't know why we have to suffer from this change. Making the change universal is illogical. What's the point for Golden X or Moaning Shoes and FBH combo then?


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      #41ChakriGuard

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      Posted Today, 01:17 AM

      What?

      you literally missed the whole point again.

      GTBlose 30% resist. Yes, but 30% is useless now because 90% is too low with the current damage.

      EVEN using thara frog, maximizing ur resist to the cap. you will die one shot to physical, magical, ranged.

      "1. Before the 90% cap, a 100% resist player could absolutely roam freely. They could ugnore all classes but Shadow chaser. Why? Because there was absolutely no countrr if you didnt play Shadow chaser. You could have 1T set up but you would still couldnt do anything." - We already agreed on 100% being stupid. But 90% is basically 0% resist with the current damage. Do you really think that is balanced?

      "2. After the cap, one "better geared" player solo a guild of "indergeared players". Solution, gear better or work together better. There are many solutions." -"better geared" LEVEL 200 RK should not ONE SHOT a level 250 tank class on MAX resist build in a balanced woe.

      Solution: reduce damage in woe/pvp. Adjust the resist cap to 98 or 99%.

      Players that just want to solo snap around will still die easily because not 100% resist, and other classes will still be usefull because even 98, 99% skills can still kill but not oneshot everywhere by everyone.

      GTB would be OP. But thara frog would be useful at least.

      Sarah would be OP. but high demi resist would be useful at least.

      Just like it should.

      That is balanced woe.

      "GTB lose 30% resist. Yes, but 30% is useless now because 90% is too low with the current damage. EVEN using thara frog, maximizing ur resist to the cap. you will die one shot to physical, magical, ranged."

      Not true. We just witnessed one person solo tanked a guild. Definitely, resist still matters a lot. The guy just wants to have a talk with you.

      Here is where we disagree man. You think 90% resist is basically 0% resist but then I just knew one guy solo'ed a guild. Also my friends tanked a lot last WoE 1, and they also killed a lot. This cap has changed WoE 2 to a completely new WoE. Lets wait for 3-6 months and see how it flare out?

      "LEVEL 200 RK should not ONE SHOT a level 250 tank class on MAX resist build in a balanced woe."

      He shouldn't but he did, thanks to the differences in gears. I wonder if he would be able to one shot a leve l250, if both characters used the same gears ie Eden gears.

      We're going in a circler for real. If everyone one shots each other, how does 1 person won against 6+ people? 1 bullet vs 6 bullets, and 1 bullet won. Sir, I believe a RK one shoted a level 250 for two reasons: First, the lvl 200 RK was very well geared. Second, the level 250 was very poorly geared. If a level 200 character can kill a level 250 character, what stops a level 250 from killing a level 200? Skill issue, beside gear issues? I dont know if you see this. This is a problem of players, not the game.

      I think I've said everything lol. Further reply will most likely be the same ... from you and from me. Anyway ...

      -> Solution: reduce damage in woe/pvp. Adjust the resist cap to 98 or 99% <- This I agree with you.


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      #42SweetKarly

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      Posted Today, 01:18 AM

      "the solo dude should also die just as fast" this is not the point? The point is the lvl 200 rk should not be able to one shot players with max resist possible,

      just like the same player with full geared lvl 250 dk should not deal 0 damage.

      Don't turn this post into 2 guilds fighting on who is better or have less cheaters.

      It's a fact 90% is too low with the current damage. A WL with no mvp cards can one shot anyone without gtb. Is that balanced?

      GTB is mvp card and should give lot advantages, but not be the only way to not be one shotted by any wl/sorc.

      "even at 99%, I think people will die a lot too in WoE 2." Yes, exactly. But THIS will be because they are being dumb, not playing well or as a team. And not because everything one shots everyone like on 90%. Just like it should be in a balanced woe

      RK lvl 200 shouldn't be able to one shot players, but a lil swordman shouldn't be able to kill players in WoE TE neither, we're talking about the same player in both cases, so ... probably only a super low percentage of players have access to the same gears and creativity????? so we can say its a particular case, not everyone can do the same as him Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (37).

      https://youtu.be/eRW...y3iEgr8gb6p50wO

      https://youtu.be/CIA...GyeDlZq8g2PYwJ6


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      #43LLLLOL

      LLLLOL

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      Posted Today, 01:38 AM

      "GTB lose 30% resist. Yes, but 30% is useless now because 90% is too low with the current damage. EVEN using thara frog, maximizing ur resist to the cap. you will die one shot to physical, magical, ranged."

      Not true. We just witnessed one person solo tanked a guild. Definitely, resist still matters a lot. The guy just wants to have a talk with you.

      Here is where we disagree man. You think 90% resist is basically 0% resist but then I just knew one guy solo'ed a guild. Also my friends tanked a lot last WoE 1, and they also killed a lot. This cap has changed WoE 2 to a completely new WoE. Lets wait for 3-6 months and see how it flare out?

      "LEVEL 200 RK should not ONE SHOT a level 250 tank class on MAX resist build in a balanced woe."

      He shouldn't but he did, thanks to the differences in gears. I wonder if he would be able to one shot a leve l250, if both characters used the same gears ie Eden gears.

      We're going in a circler for real. If everyone one shots each other, how does 1 person won against 6+ people? 1 bullet vs 6 bullets, and 1 bullet won. Sir, I believe a RK one shoted a level 250 for two reasons: First, the lvl 200 RK was very well geared. Second, the level 250 was very poorly geared. If a level 200 character can kill a level 250 character,what stops a level 250 from killing a level 200?Skill issue, beside gear issues? I dont know if you see this. This is a problem of players, not the game.

      I think I've said everything lol. Further reply will most likely be the same ... from you and from me. Anyway ...

      -> Solution: reduce damage in woe/pvp. Adjust the resist cap to 98 or 99% <- This I agree with you.

      "You think 90% resist is basically 0% resist but then I just knew one guy solo'ed a guild" What you no seeing is that you just cannot tell 90% resist is enough because a player with sarah card could tank. (not crying about sarah card, just saying that you cannot use that as a example of 90% being enough resist.)


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      #44LLLLOL

      LLLLOL

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      Posted Today, 01:42 AM

      RK lvl 200 shouldn't be able to one shot players, but a lil swordman shouldn't be able to kill players in WoE TE neither, we're talking about the same player in both cases, so ... probably only a super low percentage of players have access to the same gears and creativity????? so we can say its a particular case, not everyone can do the same as him Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (42).

      https://youtu.be/eRW...y3iEgr8gb6p50wO

      https://youtu.be/CIA...GyeDlZq8g2PYwJ6

      ?


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      #45SweetKarly

      SweetKarly

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      Posted Today, 01:57 AM

      ?

      your main argument for saying 90 reduction is too much and it should be 98 or 99 is that a level 200 LK was killing an entire guild and it shouldn't be, my point is you're basing it on a particular case and I don't even know if you play WoE, but I doubt it, if you had been there you would have noticed that not even max level RNs or close to the maximum level were able to kill an entire guild, there are many factors such as the player's gears and their skills, and its not fair you're asking to increase reductions based only on assumptions.


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      #46klintx

      klintx

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      Posted Today, 02:07 AM

      Dude chasers can divest armor, weapon, shield, upper headgear, and accessories. As long as they reduce the 100% reduction everyone can have a chance to take them out.

      Yup totally agree with you, it's just that when you place both classes head to head, Inqui can insta eliminate the chaser with goh even if he/she has 100% demi resist while the chaser has to take chances getting near and hope to land a masq.


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      #47MicahMalicious

      MicahMalicious

        Too Legit To Quit

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      Posted Today, 02:11 AM

      RK lvl 200 shouldn't be able to one shot players, but a lil swordman shouldn't be able to kill players in WoE TE neither, we're talking about the same player in both cases, so ... probably only a super low percentage of players have access to the same gears and creativity????? so we can say its a particular case, not everyone can do the same as him Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (49).

      https://youtu.be/eRW...y3iEgr8gb6p50wO

      https://youtu.be/CIA...GyeDlZq8g2PYwJ6

      Calm down It's Zyn creativity, and don't forget to tag the person he borrows gears and ideas from Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (50)


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      #48LLLLOL

      LLLLOL

        I am New.

      • Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (52)
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      Posted Today, 02:11 AM

      your main argument for saying 90 reduction is too much and it should be 98 or 99 is that a level 200 LK was killing an entire guild and it shouldn't be, my point is you're basing it on a particular case and I don't even know if you play WoE, but I doubt it, if you had been there you would have noticed that not even max level RNs or close to the maximum level were able to kill an entire guild, there are many factors such as the player's gears and their skills, and its not fair you're asking to increase reductions based only on assumptions.

      No? that was one example. you can go woe map/pvp and test it right now if you want. EVEN withOUT OP gears like that RK have, everyone can one shot everyone. And again, i am talking about woe1 & 2, i agree 90% is good for woe TE.

      I agree better gears and cards should bring advantage, but not being the only way to not get ONE SHOTTED. Again, I am NOT saying that the rk specifically should not be able to KILL. I am talking about tank chars with max resist dying oneshotted to every skill.

      The RK has good gears? Great! Still not even close to my point, lol. Please read again everything i said above.

      A tank build with max resistance and HP should not be one shotted easily, what it DOES happens with 90% cap. anyone without high end gears can one shot anyone at 90% resist.


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      #49MicahMalicious

      MicahMalicious

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      Posted Today, 02:12 AM

      RK lvl 200 shouldn't be able to one shot players, but a lil swordman shouldn't be able to kill players in WoE TE neither, we're talking about the same player in both cases, so ... probably only a super low percentage of players have access to the same gears and creativity????? so we can say its a particular case, not everyone can do the same as him Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (55).

      https://youtu.be/eRW...y3iEgr8gb6p50wO

      https://youtu.be/CIA...GyeDlZq8g2PYwJ6

      Calm down It's Zyn creativity, and don't forget to tag the person he borrows gears and ideas from Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (56)

      on the same note, That player you're referring to has a list of things.
      1. Flexing geats that are not his but borrowed.
      2. This "creativity" you're saying is also borrowed ideas from who everyone knows where it comes from already.
      3. Constantly seeking attention by intentionally doing weird things

      Do not worry i have proof as always Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (57)


      Edited by MicahMalicious, Today, 02:19 AM.

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      #50MicahMalicious

      MicahMalicious

        Too Legit To Quit

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      Posted Today, 02:15 AM

      1 lvl 200 rk solo killing a whole guild with many level 250 classes using 90% reduc isjust as unbalanced as full geared level 250 dk dealing 0 or 1 dmg.

      This shows resist cap should be 99%, or 90% but reduc all damage by a lot.

      "90% cap is the best update ever." lol, your standards are too low...

      Again, players with 97% resist gets one shotted by almost ever 3rd class skills in woe 1/2.

      Any half geared class should NOT be able to one shot other players with the highest resist possible.

      Woe 1 & 2:

      Adjust the resist cap to 98 or 99%

      Reduce the damage in WoE/PVP

      Woe TE:

      90% is good.

      Ban 3rd classes skills from cards/gears.

      if a guild got wiped by one lvl 200 rk that's skill issue right there Make 90% damage resistance cap TE only & leave WoE1&2 + PvM untouched - Page 2 - Ragnarok Online Community Chat (60) we didn't have any issue killing people last woe


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